Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Saturday, April 23, 2011

History Of Winning Eleven Football Games

Winning Eleven History of Game PS Winning Eleven or better known as Pro Evolution Soccer in the country European football is a game series of the most famous who could shift the dominance of FIFA.

The series is made under the direction of Shingo "Seabass" Takatsuka (KCEJ) which is now known as the father of Winning Eleven. I think enough Down to brass tacks, immediately wrote deh us refer to the course of history one of Konami flagship game that we usually know as WE.

Winning Eleven is the ancestor of International Superstar Soccer (ISS) or known in Japan as Perfect Eleven. This game was released for the SNES console system in 1994. Before that era Konami also has a game that might be called the basic concepts of ISS Konami Hyper Soccer. Could not find an official statement that the serial Konami Hyper Soccer is the origin of the ISS so that we can only say that title without linking directly with the history of Winning Eleven.

When ISS is thrown into the market this game has several advantages over its competitors when it is striker, Kick Off and FIFA. Even consumers recognize that this series has a regulatory system that better pass that led to this game has a complicated way to break through the opponent's goal when compared to games like FIFA or at the time.

A year later ISS Deluxe was released to the market, in Japan this game is known as the Fighting Eleven. Many of the differences found in the Deluxe version which we can see below.

The addition of voice commentators still be simple and short. Commentator's voice is often so late that sometimes the sound does not fit with the existing scene in a game.


Slightly improved graphics and AI.

Substitution or replacement of more players to be clarified so that it is possible to see the type of player that we choose. What type of attackers, midfielders or the other.
Using a strategy led to the name of that strategy appears on the screen game.


Free kick or corner, now do not have to wait several seconds until the camera around the player and now it is possible to regulate the movement of the camera rotation. The time is now a circular indicator which is always reduced during the game in progress. Now we can tackle on the goalkeeper when the ball is in a state out of play, the act is sometimes rewarded red card. Controlling the ball is now more clear.


All of the above list of updates from the ISS Deluxe is based on the SNES version. Not long after ISS Deluxe SEGA Megadrive version was released to the market. This is the first game that supports serial ISS eight players at once. There are more than 30 teams that competed in the world in this game and there are some players who have made such features world-class players, for example, Valderrama, Baggio, Ravanelli or Petkov. However, because Konami did not have a license real ball players, the players are forced to use false names to avoid lawsuits.


The next era, the ISS moves into the PSone and changed its name to Goal Storm. Serial Goal Storm or so-called Winning Eleven 96 in Japan released adjacent to the ISS Deluxe and just get a little improvement so that the serial ISS Deluxe was more popular.


Not long after the ISS 64 produced for the Nintendo 64. This game is a 3D graphics upgrades for the first ISS Deluxe on the SNES, Australia was the first country to get a western version of the ISS 64. PSone version of this game is referred to as ISS Pro and is the first production of KCET, the quality of this version is very poor and can not be compared to that of the Nintendo 64.


In 1998, ISS 98 was released to the Nintendo 64, this game has a lot of changes compared prekuelnya. All the bugs that exist in the ISS 64 are removed, this causes the course of the game became more balanced and exciting. Thanks to service the ISS 98, ISS product line is increasingly recognized in society and have its own fan. In the PSone version of the game which is a twin of the ISS in 1998 was named ISS Pro 98. This game is made by KCET so slightly different from the ISS in 1998 made by KCEO the Nintendo 64. ISS Pro 98 experienced remarkable evolution compared to ISS Pro before, but still can not be compared with the ISS 98 on the Nintendo 64. Just additional information, KCET is headquartered in Tokyo, Japan while it KCEO headquartered in Osaka, Japan.


Winning Eleven 3 again released to the market in May 1998 and in December the same year Winning Eleven 3 Winning Eleven have upgraded to 3 Final Version. Winning Eleven Habits update into the final version or the other and then often carried out by Konami, this is done by doing a little tweak or update the list of players.


In 2000, PSone obtain ISS Pro Evolution Soccer 2000 which is a translated version of Winning Eleven 4. At this time Nintendo's dominance began to recede and displaced by SONY, so Nintendo 64 acquire ISS 2000 which is a change of name of the game Perfect Striker 2.

Not long after that era ended and replaced PSone PS2. In November of 2000, again the first Australian state to obtain ISS western version of an update on the Winning Eleven 5. Up to this point Konami still has two brands that have a football game playing style is very different.

Both the brand is produced by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, for many people who agree that the PES / WE take over the baton triumph of the ISS. ISS game itself is actually still produced until 2003 at which the ISS game 3 was released for GameCube, PS2 and PC. ISS product line must be ended tragically when we reach this point, but once the ISS is always compared to that Winning Eleven is in fact at first not very successful in the market.

In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game is called Pro Evolution Soccer 2 and appears only a few months after the sixth WE emerged in Japan. In this period belong to Nintendo's GameCube console also sprayed a title Winning Eleven 6, Winning Eleven were given a frill Final Version. One year later, Winning Eleven 6 re-released to the market this is in accordance with the tradition of Konami who always do a small tweak or update the serial WE / PES belong to them.

Actually in 2002 a lot products that use the Konami brand "Winning Eleven". Winning Eleven appears on the handheld for the first time in the same month with WE 6 and GBA platforms used is given at that time had not yet issued SONY PSP handheld.

In addition to a portable version of Winning Eleven could colonize arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their last arcade series "Winning Eleven 2006 Arcade Championship" which was released in December 2006.

In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues till now.

Not long after that era ended and replaced PSone PS2. In November of 2000, again the first Australian state to obtain ISS western version of an update on the Winning Eleven 5. Up to this point Konami still has two brands that have a football game playing style is very different. Both the brand is produced by KCEO ISS and PES / Winning Eleven, produced by KCET. When the mirror of reality, for many people who agree that the PES / WE take over the baton triumph of the ISS. ISS game itself is actually still produced until 2003 at which the ISS game 3 was released for GameCube, PS2 and PC. ISS product line must be ended tragically when we reach this point, but once the ISS is always compared to that Winning Eleven is in fact at first not very successful in the market.

In April 2002, Winning Eleven 6 arrived in the Japanese market, the European version of this game is called Pro Evolution Soccer 2 and appears only a few months after the sixth WE emerged in Japan. In this period belong to Nintendo's GameCube console also sprayed a title Winning Eleven 6, Winning Eleven were given a frill Final Version. One year later, Winning Eleven 6 re-released to the market this is in accordance with the tradition of Konami who always do a small tweak or update the serial WE / PES belong to them.

Actually in 2002 a lot products that use the Konami brand "Winning Eleven". Winning Eleven appears on the handheld for the first time in the same month with WE 6 and GBA platforms used is given at that time had not yet issued SONY PSP handheld. In addition to a portable version of Winning Eleven could colonize arcade machine with the title "Winning Eleven Arcade Game Style", this continues until their last arcade series "Winning Eleven 2006 Arcade Championship" which was released in December 2006.

WE / PES arcade version:

In October 2003, Winning Eleven 7 again thrown into the market and three months later PES 3 appeared on the market. In the international version of Winning Eleven 7, provided Adidas Premium Package which is a limited edition of Winning Eleven 7. At this point for the first time Winning Eleven series appeared on the PC with the name "World Soccer Winning Eleven 7 International", this continues till now.

In 2004 as usual Winning Eleven re-obtain updates with the name of Winning Eleven 8 and PES appear again every few months later. Wait a minute, there's a pretty special feature on the Winning Eleven 8 International is circulating in Japan. Feature name is "Winning Eleven 8 Liveware Evolution", with features tesebut we can make the game via online.

This feature is only available in Japan and become a means of testing the PS2 console online capabilities. PES 5 appeared in 2005 and has brought this feature, unfortunately many people do not know or can not use the online feature, especially in Indonesia, which in fact is using PES 5/WE pirated version 8 or 9.

Online features are also available on all versions of PES or WE who is on the Xbox, PC and PS2 of course. Winning Eleven again competed in the handheld with the WE 9/PES 5 on the PSP, this version has a very severe quality degradation due to limited media used by the PSP UMD. As information is the PSP version of WE sometimes get the subtitle "Ubiquitous Evolution", which means evolution is present everywhere.

PES 6 or WE 10/2007 is the first series that comes in next-gen console or rather on Microsoft's console called the Xbox 360. Unfortunately WE debut at next-gen console did not work so well, Konami such as the ability to try new console. The result WE 10 or better known as WE X felt less appropriate and reap a scathing critique.

For owners of the Xbox 360 in ground water of this moment is not wasted just like that, whatever bad WE X remains for some people the series worth a try for the sake of feel that wearing Winning Eleven muscle a next-gen console. There is an interesting info on Winning Eleven 10 version PC. Compared Konami speculate using X WE engines used by the Xbox 360, Konami would rather release a PS2 version of Winning Eleven 10 to the PC.

Konami certainly do polish here and there in order to boost the appearance Winning Eleven 10 on the PC. Release of PES6 WE10 or adjacent to the release of Winning Eleven DS. Konami is once again down in the handheld market but this time less wear advantages offered NDS so this game is pretty drop in the market.

Winning Eleven Winning Eleven 2008 is present in a variety of platforms. Frankly those who are not maniacs ball, the series feels a little stale and minimal updates. On the PS3 version of this game is only capable of running at around 30fps, this is quite disturbing Winning Eleven fans on the PS3. For PES 2008 version, this problem has been eliminated and the PS3 get a better version of the WE 2008.

Winning Eleven 2009 is present in November last year was quite a few changes this time, the players on the field has not looked like a stiff robot troops while receiving effects from other players clash. Some movement is added to enhance gameplay, the game still feels faster tempo than the classic series of Winning Eleven. Ball movement experienced a total change, in rain or bad weather slowed larinnya ball like that quite noticeable visually, in addition to the players running speed when it rains far less than the previous series.

Arise a question between the editorial, what the difference is WE or PES series, and what if we jajarkan both the game side by side. Well, actually pretty easy question to answer. Maybe when the ISS was still there maybe we'll need an extra research to convince the second series was made by KCET. Actually PES is a European version of WE, but the differences are sometimes carried not just different languages. Sometimes there are little changes in gameplay or system supplied. In addition, of course there are some new updates concerning the list of players or players license.

Although Winning Eleven 2009 is launched, Shingo Takatsuka feel not confident with Konami's WE engine capabilities, even when TGS 2008 took place Shingo unashamedly comment will wear the engine's EA (FIFA), if permitted by Konami. According to him the use of engines for serial WE FIFA is the best option, considering the engine is capable of producing graphics on WE and have a smoother animation than his engine.

Friday, April 8, 2011

Gran Turismo Racing Games

Gran Turismo (for Italy and Spain are the "grand tourer", often abbreviated as GT), is the vidio gaming highly successful and recognized by critics and produced game for Sony PlayStation, PlayStation 2, PlayStation 3 and PlayStation Portable systems. All games GT to simulate the look and performance of most of the vehicles almost all prusahaan cars were licensed in the real world per-toy. gt since first launched in December 1997, more than 50 million units have been sold worldwide for the PlayStation, PlayStation 2 and PlayStation 3.

GranTurismo series developed by Polyphony Digital and produced by Kazunori Yamauchi.


The appeal of the Gran Turismo series is due significantly to the graph, the number of licensed vehicles, extensive and detailed simulations, and the ability to tune-up vehicle. Handling of the vehicle is modeled on real life driving impressions, tuning based on the principles of physics, and sound recordings vehicle engine is based on the actual vehicle. The game has become a flagship for the PlayStation console graphics capabilities, and is often used to demonstrate the potential of the system.


Although Gran Turismo has the arcade mode, most of the gameplay comes from the mode of simulation. Players start with a certain credit amount, typically 10,000, which is used to buy vehicles from some particular manufacturer, or from used car dealers, and then modify their car at the right spare parts shop for the best performance. particular race event will automatically open and some are just for the type of vehicle tertentu.semakin difficult race event, the special license is also required for entry into the event, of course, the winners would be awarded credit (money) and can be used to upgrade the car or add to a collection vehicle for the garage.

Game History


Gran Turismo series is represented by 4 release of the main game, two for two for the PlayStation and PlayStation 2. Polyphony Digital has announced the production of two major-label release title Gran Turismo (PSP) and Gran Turismo 5. Gran Turismo (PSP) was recently released on 1 October 2009 in the United States and Europe and on October 8, 2009. Gran Turismo (PSP) was released simultaneously with the release of the psp go, Gran turismo 5 was released in March 2010, ...

what you (may) not know about this game is:

-In work (designing) a car in the game (only for gran turismo 5) takes about 6 months, while the number of cars in this game is around 800 +

Yamauchi-kazunori the creator and producer of this game was also able to race gan, he've just won a race nurgburgring 4 hours (4 hour race)!


-The creator also has a free car of car makers who have helped make nampilin their cars in gran turismo series like vw golf r32, new nissan gt-r, and 2 ford gt.

Honda S2000, Nissan 350Z, Porsche GT3 and the Mitsubishi Evo V and Mercedes-Benz SL55 AMG is also already there in his garage! And it's all free!


Thursday, April 7, 2011

The History And Development Of Games

The history of computer gaming technology is directly associated with the development of the computer itself. Computers with high-speed processor, the graphics are more close to reality, and greater storage media is meant to meet the needs in playing games.

Before beginning, we will first understand what the meaning of the game (computer game). Game is an interactive game that requires the computer to play. The computer program receives input from the player via the controller and displays the built environment through a TV or monitor screen.

The first generation Game

In 1952, at the University of Cambridge, USA Douglas wrote a thesis for his PhD degree on an interaction between computers and humans. In his thesis, he created a computer game than a traditional game called Tic-Tac-Toe. The game is programmed with a computer-EDVAC vacuum tube which has a layer of cathode ray tubes (CRT).


Later in the year 1958. William Haginbotham create video games first. In contrast to Douglas, his first video game called Tennis for Two which were created and played in osciloscope.

But the first computer game that actually created using a real computer was Spacewar. It was in the '60s, computers were very luxury goods. And the computer is usually used for research purposes in the military. But a guy named Steve Russell has an interest in other things. He and his friends very nge-fan with a science fiction story titled essay Skylark Edward E Smith. From there they made a game called Spacewar. Incidentally, too, Steve Russell works using a mainframe computer named MIT PDP-1 that was used to calculate statistics. With the computer's why he made Spacewar in 1961.

 The second generation games

In 1971, Nolan Bushnell, together with Ted Dabney created a genre of arcade games were the first. Named Computer Space, was based on Spacewar game. In 1972, Nolan and Ted started Atari computer. Then he developed a game called Pong that is the first game available for the public. Because the previous games is only in the mainframe computer for enjoyment alone. Pong origins began when Nolan wanted to make the game simple and easy to understand. With memory and micro processor low class, limited processing capability and the graphics are simple, he finally makes an electronic version of ping pong game which later became Pong.

A little interlude, Pong and then evolved into a game called Breakout. Game was created by Steve Jobs for Atari. From there, his friend Steve Jobs and Steve Wozniak started thinking to create a PC. Then they borrowed all the equipment used in the project Breakout and create a prototype called Apple I. and it is the embryo of Apple Macintosh computers that exist today.


In 1980, Atari issued a game called Asteroids and Lunar Lander. The second game was the first game listed in the copyright office to get a patent. Asteroids is a game full of new innovations in graphics. Instead of using the method of raster, vector graphics of this game is a line like the one on osciloscope.


Introduction Atari Video Computer System (Atari 2600) with normal CPU and slots for tape, into a new era in the gaming world. In 1980 it also showed that increased sales of PCs used for gaming.

And the computer now competes with machines like the PS or Xbox console. And the computer not only as an engine for business purposes only, but also for entertainment such as games.

Summary History

Although the history of the game lasts for five decades, the game itself was not popular until the late 1970s. The following is a summary of the history of games and development.


1958: Physicist makes first video that resembles a table tennis sport.

1961: Steve Russell, a student at MIT create the first interactive computer game called spacewar.

1966: Ralph Baer creates an interactive game using a television.

1971: Nolan Bushnell and Ted Dabney made the arcade version of Spacewar, the Computer Space.

1972: Bushnell and Dabney founded Atari. The first game released by atari pong title.

1975: The first computer game was released, the gunfight.

1976: Coleco released the first video game console, called Telstar.


1977: Atari introduces the cartridge-based video game known as atari 2600.

1978: Atari introduced the trackball in a football game.

1978: Midway release of Space Invaders which is the first arcade game featuring the highest score.

1979: Atari consoles to try to develop a hologram named Cosmos. But the console was never released.

Asteroid 1979 is the first game to enter the 3 characters letters to owners of the highest scores are stored in the machine.


1980: Activision become a vendor of video games.

1980: 300,000 units Pac-Man was released by Namco.

1981: Bil Kunkel and Arnie Katz publishes the first gaming magazine called Electronic Games.

1982: Atari released the Atari 5200 to compete with Coleco.

1983: Nintendo's entry into the Japanese market.

1985: Game Tetris was developed by Russian programmer Alex Pajitnov.

1986: Nintendo NES was released in the United States.

1986: Sega introduced the Sega Master System (SMS) to compete with NES.

1986: Atari produces the Atari 7800.

1989: Nintendo's Game Boy handheld market products.

1991: Nintendo released the Super NES in the United States.

1993: Atari releases the Jaguar, the first 64 bit console on the market.

1994: Sega Saturn and Sony's PlayStation debuted in Japan

1995: Sony's PlayStation in the U.S. market.

1995: Nintendo released the Nintendo 64 in Japan.

1996: Virtual Pet Tamagotchi Fever swept Japan and the United States.

1997: PlayStation game consoles became popular.

1998: Sega Dreamcast introduced in Japan. This console works on Microsoft Windows CE.

2000: Sony PlayStation 2 was released in the United States and become a new phenomenon.


2000: Game of The Sims was released and became the most popular games.

2001: Microsoft introduced the Xbox with a built-in hardrive and ethernet ports. Nintendo introduced the GameCube and Game Boy Advance.

2004: Sony PSP producing, high-resolution portable console.

2004: Microsoft created the Xbox 360 to compete with Sony.

2006: Nintendo marketing the Wii, the revolutionary gaming console.

2006: Sony released the PlayStation 3, the console is sophisticated but expensive.

2008: Grand Theft Auto 4 the highest record sales in the first week after release.


2009: Nintendo Wii Sports video game became a best seller.

Similarly, a summary of the history and development of games from year to year. Which game you ever played?