Street Fighter (Sutorîto Faitâ?) Is an arcade game title that was first launched in 1987 by renowned video game development, Capcom. This title is part of the inaugural Street Fighter series that would become one of the video game terterlaris in the world. Although the title is not as popular titles followed, such as Street Fighter II, Street Fighter Alpha and Street Fighter III, but the appearance is a milestone title in the genre renewal battle through the game and use tombal which later much imitated by other developers.
A year after its launch in the arcade machine, in 1988, Street Fighter, later adapted into several machine consoles such as Amiga, Amstrad CPC, Commodore 64, ZX Spectrum, and Turbografx-CD. Especially for the last console was launched under the title Fighting Street (Faitingu Sutorîto). On 2 November 2009, the title was later re-released on the Wii console in North America and 5 November 2009 was released also in the form of PAL.
In this game the player will fight one on one with carachter controlled by a computer ('single-player mode') or also with other players ('versus mode'). Each level consists of three rounds that lasted 30 seconds. Players who can drop the opponent with the opponent's spending power parameters first declared the winner. When the duration of the fight up, the winner is determined through the rest of the parameters more energy. The winner must win by 2 rounds. If the player wins the game against a computer character, then the player will fight another computer character on the next level. If the player loses, it will be given the option to continue the game or not. Other players can also mengintrupsi to compete against players who are playing against the computer with the second control. The player who wins the match will continue the match against the computer. The game would be over after the player can beat all the characters and bosses at the end.
Initially controls used in this game consists of direction and 2 lever action for punches and kicks. But in the next version is replaced with a single lever controls direction and 6 function buttons action with each of the 3 buttons for punches and kicks with 3 variations (hard, medium, and soft).
Direction lever serves to move the character in forward and backward, jump, and looked down. The uniqueness of this game is a combination of direction so that the player can also move the character in a somersault and rolled over.
The most interesting part of this game is a system of special moves that can be done with a combination of direction with the punches and kicks. The moves include the famous Ball of Fire (Hadoken?, "Blow Waves"), Dragon Punch (Shoryuken?, "Flying Dragon Punch"), as well as Hurricane Kick (Tatsumaki Kyaku Senpu?, "Tornado Kick Play"). Unlike the sequel series, this series is not included in the instructions that key combination usually listed on the machine arcade.Ketika player characters in a state of "dizziness", players can mute it by pressing the lever at random directions and key actions quickly.
Street Fighter II appeared in Japanese arcades in 1991. This game is an upgrade from the Street Fighter series predecessor with improvements here and there very much.
In Street Fighter II World Warriors, we can use 8 characters to beat M Bison (Vega in JP version), the boss Shadoloo. M Bison has 3 children that bad fruit can not we use until the Championship Edition version came out in 1992.
Street Fighter II has incredible gameplay addictive. Removing the stance Hadoken with a 90-degree rotating controller, delivering a very new sensation, which make anyone crazy. Street Fighterpun euphoria continues in modern culture, including films, clothes (T-Shirt) and anime. Anyone not going to forget how Jackie Chan turned into Chun Li in her latest film at that time (City Hunter), and its peak is when Jean Claude Van Damme films lined up to Guile in Street Fighter the Movie which failed miserably. But sutrala, we will not discuss there, considering the character of my favorites Ryu and Ken, cupu really in the movie.
Thanks to this euphoria, Street Fighter 3 came very late. Because so many games Capcom released Street Fighter play on the baseball is too important. Well, there is also good, but most of the game before the third out, make a lot of gamers who had already exhausted at the time of Street Fighter III came out. Finally, Street Fighter III is not too explode like Street Fighter II.
Here is a list of Street Fighter game that came out after Street Fighter II and before Street Fighter III came out:
Street Fighter II Championship Edition
Street Fighter II Hyper Fighting
Super Street Fighter II
Super Street Fighter II Turbo
Hyper Street Fighter II
Street Fighter Zero (or Alpha in the U.S.)
Street Fighter Zero II
Street Fighter Zero III
Street Fighter the Movie
Super Puzzle Fighter II Turbo
Street Fighter EX
Street Fighter ex2
Street Fighter III introduced a feature that is similar to Super Art in Street Fighter Zero super. In addition, Parry or parry system was introduced that makes this game more advanced than previous games. Street Fighter III has a pretty stunning graphics at that time with a count of animation which is many times higher than the Street Fighter II. But because at the time of Street Fighter III came out in 1997, gamers have started turning to 3D graphics, this game is about to explode. I became more interested at that time played a Tekken or Virtua Fighter series.
If you're so Capcom, what would you do to make Street Fighter II euphoria could be like before? What steps will you take to restore the millions of gamers into the hands of Ryu and Ken? Perhaps it is a question that became my homework when Capcom released the sequel to come back on the most popular fighting game franchise in the world.
The director of this game, Yoshinori Ono, confirmed that he wanted to restore the feel of Street Fighter IV such as Street Fighter II, which has many fans in the world. The first step he did was to restore the eight World Warriors from Street Fighter II. This step proved to be very effective, because anyone would be curious to see these characters form the next generation machines.
Street Fighter II has a simple but addictive gameplay. Street Fighter IV gameplay was made that way. Street Fighter IV although made 3D, this game still using 2D gameplay system that was first introduced in Street Fighter EX Arika made in 1996 ago. Parry system in Street Fighter III is removed, and replaced with a system Ultra, Super Combo, and the Focus Attack.
Anyone who experienced Street Fighter II, will immediately be able to play this game easily. Speed Street Fighter IV is similar to Street Fighter II Turbo earlier times, with changes here and there that make the timing is somewhat different. For instance, an extra hit of the projectile is fired at the enemy down, somewhat difficult to do with the timing of the previous Street Fighter games. As a result I became still likes baseball taxable, because the speed projectile attack, and the old enemy on ground of change in Street Fighter IV.
Combo and special game Street Fighter IVtidak too much change compared with the Street Fighter II. I actually rather regret this. Street Fighter has been there since 1987 ie 23 years ago, it seemed quite fitting that Ryu is given a new stance, not just Hadoken, Shoryuken, and Tatsumaki senpu kyaku only. Terry Bogard example given new tactics in King of Fighters series that came out recently (Wolf and Buster's Power Dunk), which provides a new color. Unfortunately Ryu et al, jurusnya still-that's it.
The system is completely new Focus Attack system. This system is similar to a guard break in the Street Fighter EX. How to remove it is holding down the medium punch and kick. Attack on (except for projectile) can be overlooked and recompensed with short punches that led to the enemy fell limp. At the time the enemy fell to the ground, we can proceed with another combo.
Super is a step that was not strange for Street Fighter fans. Not much has changed at this moment. For example on Ryu, down fwd fwd down + punch will issue a Shinku Hadoken Ryu stance that has greater damage than regular hadoken.
Ultra Combo is somewhat different. With the Ultra Combo, we can enjoy a cinematic combo 3D visuals that show this game to the fullest. By Ken for example, Shin juuken will come out with some kick combo that is very eye candy. How to remove it too easy, which is similar to the Super only be added with 3 punch buttons are pressed simultaneously. For details, yes you check your character in the move list. Because disparate.
Three special features is sufficient to quench our thirst by Capcom Street Fighter fans in the world. Capcom might not want to repeat the Street Fighter series blundernya on previous players who are too advanced for beginners. So does Street Fighter IV can be played by players with easy beginner? Actually, not really.
Follow-up to Street Fighter IV, one of Metacritic.com 's highest-rated games in 2009, Super Street Fighter IV hits Next Generation gaming consoles in 2010 with various improvements, including 10 new characters, new fighting possibilities for everyone, new stage , the return of classic bonus rounds and beefed-up online modes (including the Tournament mode free download content (DLC) after launch) all at an affordable price on any budget game Super Street Fighter IV features a full list of 25 characters from Street Fighter IV such as Ryu , Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight new characters to the world of Street Fighter IV.
This new list is impressive including combatants from the classic Street Fighter game before, such as T. Hawk, Deejay, Guy, Cody and Adon, as well as all-new characters like the mysterious and deadly female fighter, Juri. The jury also brought the addition of another first for the franchise Street Fighter because he was the first fighter in the history of the series to utilize the legendary Tae Kwon Do fighting style. Besides the characters, Super Street Fighter IV Ultra Combo system adds enhanced as well as major enhancements to the online and offline gameplay modes introduced in Street Fighter IV.
Street Fighter Development
Street Fighter, directed by Takashi Nishiyama (or better known by his pseudonym "Piston Takashi") and designed by Hiroshi Matsumoto (or better known by his pseudonym "Finish Hiroshi"), who previously worked together on the design of game action Avengers.
Upon completion of this title, the second video game designer is then stopped from joining the company Capcom and SNK. In this company, and Hiroshi Takashi duo will make a series of other fighting game genre such as Fatal Fury and Art of Fighting is a rival of the Street Fighter series. However, the production of games Street Fighter IV, the duo re believed to be the designer and the return to work with Capcom.
Street Fighter The Balance Edition Trailer :
Features 46 characters from Street Fighter Alpha 2-3, Street Fighter 2nd-3rd Strike.
45 carcass sound tracks.
The full balance of the sound.
Set levels comprises 88 stages - Street Fighter Alpha 2-3, Street Fighter 2nd-3rd Strike, Mortal Combat.
Changed the geometry, which allows the game to feel the original Street Fighter.
Optimal razrishenie 1024×768 with 32bitah.
The connection of all types of Game PAD’ov.
There are no problems with the withdrawal of the game on TV.
System requirements:
Operating system: Windows 2000/XP/Vista
Processor: Pentium III 1 GHz
Memory: 518 MB
Video: 16 MB
Audiokarta: compatible with DirectX 9.0c
Free space: 800MB
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